Writing this encounter took a bizarrely long amount of time. Life interfered quite often and rather heavily, plus, I don’t think it’s as good as the others were.
This is probably because there isn’t a lot going on. It’s a talking head scene, and to make it even harder, I had to really pin down what this Lady Magna’s deal is.
But that’s enough about why it took so long. When I was first writing it, I somehow got into watching something, which my husband joined me in. When I watch stuff by myself while writing, I tend to pause and unpause it, writing in bursts, but that’s annoying for someone else who just wants to enjoy the video.
So, I decided all of my dice rolls and scene directions, and wrote them on the back of an old receipt that was just sitting on my desk. Later, I just wrote from what I had planned and the noted skill checks and outcomes.
Funny note: The receipt is from changing money in Victoria.
If one is familiar with the skills in Airship Pirates, it should almost always be obvious when I called for a skill check and what skill was used, just by reading. To a lesser or possibly greater degree, the degree of success is also easy to guess by reading.
That said, when Arete implied that Surinder should make her a setting for a gem in return for information, he rolled Craft (wire art) 4 + Wits 3, for a pool of 7, which yielded an impressive 6 successes. So he not only worked very quickly, but he came out with an especially pleasing design.
As he was so successful, Arete provided two significant bits of information. I decided to give him a second chance to repair something and gain the opportunity to ask her to join him in his next Magna-related action.
To fix the clock, he rolled Ad Hoc Repair 4 + Wits 3. He rolled 2 successes. Less impressive, but he got the job done.
With that opportunity open, he had only to roll some kind of skill check to try to get her to join him. Surinder has very little Presence, and not many points expended for charm-type skills. So I let him appeal to her through his Streetwise skill, presuming that he is laying emphasis on the seedy understanding of the situation. Streetwise 3 + Presence 1 gained him 1 success. He barely managed it, and it will cost him in the long run.
Let’s hope it was worth it.
Personally, I think that he will definitely need Arete. She is better equipped for battle, and from what has been seen and said of Lady Magna and her retinue, there will be fighting, and it won’t be an easy encounter.
If I don’t move the characters around into different groups for whatever reason, the next we see from these two will be from Arete’s point of view, “storming the castle”.