After a six month hiatus, I’m actually working on the game again! Yaaay…
I had meant to at least review the game yesterday, but I was delayed by the weather (it rained and that does a number on me) and then my own equipment. As to the latter, I was unable to sit up for very long, so using my desktop PC was out. I had to resort to my netbook. It had been a while since I’d used it, so I knew I’d have to update my AVP.
My AVP locked up after I turned on the netbook. I restarted it. And as it rebooted, it had to run checkdisc. Once it had done that, I had to spend three hours letting it update and scan for any other problems. Halfway through that, I had a visit from my mum and spent the time much better than I otherwise might have.
But then when she left, the weather and my health won again and I had to sleep. And so nothing got done! :D
Last night, my wonderful hubby moved my PC to the living room. So now I have the telly as a giant monitor and I can stretch out on the couch. I feel less dizzy this way. It wasn’t done util late, though, so I didn’t get a chance to start working until today.
First, I reviewed a bit of the game, to get myself used to the characters again, and un-overwhelm myself. My notes are all intact from where I left off, and I had some crazy complex plans. I scared myself off again while reviewing, thanks to realising how much complexity I had always injected into the project.
After finding a couple of difficult-to-fix bugs, I played a bit more and realised that I would only be using up time by continuing to review, and that I really ought to pick up where I had left off at this point.
Where I had left off was the first step of a set of choose-one story quests. Rather, the last step of the first part. There are three choices, and technically, I think players can choose all of the first step quests, but then they have to commit to a choice between those three options. I had two of them pretty much done (barring a sort of bridge quest for one of them) and this one I had absolutely nothing done.
Partially because the second one I did was a LOT of work, and this one as I have it planned, will be nearly as complicated. If not more so. I also had no concrete characterisation for this character, which was scaring me off as well.
But I have the beginning of the conversation, and once I get that event out of the way, I can tackle the ridiculous quest part of it. It’s good to be doing something again. I left this for far too long, never mind how good a reason I had.